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Automatic gamepad recognition in Unreal Engine
Good afternoon, dear friends, today I would like to show you how to implement such a feature as "showing control buttons" depending on the connected input device in the game, that is, our game will automatically recognize whether the gamepad is currently connected in the game or the control is coming from the keyboard, and accordingly substitute the button on the screen that You need to click to interact with the object/objects. What will we need to implement the mechanics? UI plugin
Automatic gamepad recognition in Unreal Engine
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